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FUNKbrs

48 Game Reviews

15 w/ Responses

Nice and simple. the automated full screen was a little invasive and the lack of a score count made the game seem pointless quickly. However it did successfully get me to run around and click the zombies. Felt a little pre packaged. Also, the directions in the bottom left corner seemed surplus since they don't explain anything. Are they for touch screen users or something?

Wreaker404 responds:

Ok, thanks for the feedback. I will fix next update.

Took me a minute to figure out how to attack and there's no attack animation, but it was pretty fun for the effort level that was put in.

Yura11105 responds:

Thanks!

Jump sensitivity is too touchy. Couldn't even get through the tutorial. I feel like you're trying to do something very fine tuned here with a high difficulty speed run type game, but if you want people to be able to enjoy it you're going to want to at the very least have the tutorial be impossible to lose.

Tymski responds:

i'll make an easier tutorial

A little slow, but very charming. I liked the calming pace. It took me a minute to figure out how navigating the wind works. You have to be patient, which is not a quality associated with games. There were ways to lose, but they were somewhat difficult if you were paying any kind of attenttion. It felt almost like an idle game. Moving along with the wind felt a little grindy.

Still, very innovative and I could enjoy a game with this mechanic if it was more engaging.

Surprisingly high replay value. A bit of a perfect browser game, cuts straight to the point. Way more payoff to effort ratio than many other great games. Sometimes it's the things that arent' there that make a game great.

Man, as far as small games though, this was about perfect. There seemed to be a deep understanding of the effort to payout ratio, which is something you have to play a lot of small demo games to appreciate. The only way I would have scored it higher is if it had tons of replay value.

Good game, but it could use a tutorial that explains how all the pieces work. It's frustrating trying to understand the upkeep system on mobile units, and it takes a while to figure out how to use castles to defend land cheaply while the expensive ground troops acquire territory.

Short, sweet, beautifully animated. the only thing that could improve it is to make it longer so I could enjoy it more.

Excellent replay value, much more engaging than you would think on the surface. I still can't beat it consistently, but I like how making different choices gets you different results depending on what part of the game your on. Powerups that repeat are more useful in early stages, but there's greater benefit in just cashing out and bulking up towards the end. The synergy of the different abilities didn't seem to matter much, but then again you couldn't choose which base towers you got so it would be kind of unfair if it did.

Apparently I'm tweaked on enough meth to be australian, because this game runs super fast. Since I'm american, I can only assume this means the game is working exactly as designed. Well done.

Blood just gushing out the motherfucker, and here I am with an electrical cord trying to tie off the damn artery. You ever be laying by the side of the road covered in another man's blood talking to the cops and your girlfriend breaks up with you? I have.

FUNK brs @FUNKbrs

Age 43, Male

Misery Merchant

Memphis

Joined on 10/28/00

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